Section 11.3

First-Step Equations for Expectations

Expected durations or rewards of processes that restart or branch: the trapped miner, games that continue on some outcomes, coin-pair re-flipping, sums before stopping.

Problems

  1. 11.12 Simulating a One-Third Event+1 variation Easy Free
  2. 11.13 Trapped Miner Easy
  3. 11.14 Paid Until the Dice Tie Easy
  4. 11.15 Roll Until a New Value Easy
  5. 11.16 Turning Coins Over in Pairs Easy
  6. 11.17 Re-flipping Pairs of Tails Medium
  7. 11.18 Turn One, Flip One Medium
  8. 11.19 Two Cars Advancing Medium